Game guide · DAIGOU168
Netwalk: a guide for your next round
Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Try a more deliberate round
Read the position before choosing your next action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.
The objective of a round
Use the controls beside the game rather than guessing the rules. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction.
Work through the instructions
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Using the playing area
Keep the goal in view while choosing a move. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
See the idea in action
Use the controls beside the game rather than guessing the rules. A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.
A mistake to avoid
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.
Answers about the rules and controls
On this page, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.
When I start, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.
Can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.
Which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. No download or player account is required.
For this game, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.
When I start, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.
When I start, why are some tiles green?
They have a chain of matching cable ends to the central server. No download or player account is required.
For this game, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.
During a round, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The worked example offers another way to follow the rule.
When I start, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Use the labelled controls for your next action.