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DAIGOU168

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · DAIGOU168

A practical guide to Declaration Practice

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. For a calm first round, focus on one decision. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

A small practice goal

A clear plan starts with the current position. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

What counts as success

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Work at your own pace.

From the start of a round

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to interact with the game

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Keep the active rule in mind.

See how the rules apply

Example hand: 8♠ Q♥ 7♥ 2♠ A♦ J♠ 8♦ 7♥ J♦ 10♠ 3♥ 3♦ K♥. Wild rank 8. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Return to the explanation when a decision is unclear.

An important reminder

A clear plan starts with the current position. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Clarifying the way this game works

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Work at your own pace. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Take a moment to read the table. Return to the explanation when a decision is unclear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Take a moment to read the table. Take the next action only when the current step is clear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Begin with the objective. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

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